Tile Lands
A downloadable game
Out Now On Steam!
ABOUT THIS GAME
Tile Lands is a minimalist, City Building strategy game about managing and optimising buildings using a limited deck of tiles. Enjoy Tile Lands as a peaceful escape to your own minimalist town, enjoying the tranquility of organising neat districts and maintaining optimal building distribution. For those wishing to embrace the challenge, Tile Lands provides a focus on hitting high scores - pay attention to the requirements of your buildings and place tiles strategically to best optimise your town.
GAMEPLAY
In Tile Lands, you play tiles onto a finite grid of spaces from your procedurally generated deck. Tiles can be placed onto the grid either adjacent to a tile already on the grid, or as a replacement for a tile already on the grid. Placing a tile onto another tile of the same type will clear that space. Placing tiles will score points depending on how well you satisfy the conditions of that tile. Once you gather enough points, you'll be given a choice of Tile Packs to add new tiles to your deck - the game is over when you run out of tiles.
FEATURES
What Tile Lands Offers:
- Relaxing, atmospheric gameplay
- The feel of classic tile laying board games like Carcassonne
- A highly replayable, arcade like experience
- A satisfying balance between strategy and puzzle mechanics
What Tile Lands Doesn't Offer:
- Intense medieval combat
- Resource management
- Pre-written storyline or cinematics
- Online multiplayer
THE TEAM AND A THANK YOU
Tile Lands was developed by Shiba Dog Studios - a two person indie studio in the UK comprising a Game Designer and a Graphic Artist. We worked in collaboration with a second Programmer (Alex Coble) and a Sound Designer (Matt Watson) to bring together this peaceful little toy. We'd like to thank you for taking the time to look at our game - please don't hesitate to reach out to us if you have any questions, feedback, issues or even just to say hi! Our inbox is always open :)
Status | In development |
Author | Shiba Dog Studios |
Genre | Puzzle |
Tags | City Builder, Cozy, Cute, Minimalist |
Links | Steam |
Development log
- Tile Lands Demo - 1.1.0 - Release NotesJul 04, 2023
Comments
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I played the demo on steam and not on itch, so if there are any differences, I don’t know about them.
I really loved the demo of the game, and am looking forward to the full release. I will be ranking the game on a bunch of different criteria.
1. Atmosphere - 8/10
The game is very relaxing, and it holds up well even compared to game like stardew valley. The only issue appears when you cross 4000-ish points, the music starts getting slower and the game overall gets more laggy. (And no, this isn’t because of me having a bad pc, I have 16GB of memory and a RTX 2060. This should be enough to run the game.)
2. Graphics - 9/10
The graphics in this game are phenomenal. I fully understand that this is just a demo, but in the full release I would love to see more sprites for the different tiles, maybe even some animated effects.
3. Gameplay and balance - 9/10
The first game (after the tutorial) was very fun. Exploring all of the different interactions with the buildings and just in general how to play, gave me similar vibes to a game like minecraft or no mans sky. However after a couple of rounds I discovered this (maybe unintended) interaction which when a lot of Meadows and Forests are huddled up together, placing down another forest can award up to 70+ points. I don’t really understand why, but I soon found out that this was the quickest early game way on how to get a bunch of points early on. Also the whole Agriculture pack seems rather underwhelming, especially when compared to the other two. Also parks are really good. The last couple lines may have sounded negative, but overall I enjoyed the game.
4. Bugs and glitches - 6/10
This section can be very easily disregarded, for it is still only a demo version. I have encountered only 3 glitches. The first one happens when you try to highlight the top part of a tile, it will rapidly glitch out between selecting the empty space and the tile. The second one I’ve already mentioned, and it’s that at around 4000 points, the sound slows down and the game becomes laggy. The last glitch happened to me at 6377 points, and the game stopped registering me placing any tiles. Try as I might nothing happened. All in all, I’ve seen AAA games release in waaay worse condition, so I wouldn’t give up on the game over it
OVERALL RATING
I enjoyed the game a lot. Apart from me not being able to continue past 6377 points, the game is very fun. I have already wishlisted the game on steam. I would consider my 2 hours on the game well spent. My final rating is 89/100.
I would like to challenge anyone to try and beat my score of 6377(https://imgur.com/a/r0tGQkK). If the devs want some footage, I have a recording of me getting to 4072 points (and then promptly dying).
Hey there! Thank you so much for checking the demo out :D and thank you for the feedback, it really really does mean a lot! I’m really glad the atmosphere and graphics really landed well for you - I’m happy to say the glitchy tile bug has since been fixed for the full version and will make its way into a demo update soon, that’s very interesting with the game slowing down after 4000 points though, I’ll be looking into that very quickly, I imagine this will be related to the third issue you listed as well so definitely one I’ll want to get fixed
Great job on such a high score too!